Tag Archives: Scan

The Guardian: the Good Sir Knight!

This hammer is very wise... no, you Can't Touch It.

After five, long months, we have been blessed with a new profession for Guild Wars 2. The Guardian appeared on the Guild Wars 2 website earlier today, fleshed out with details on skills, unique abilities and available weapons. I’ll delve right on in.

With the reveal of the Guardian has come much excitement over how the class can be used. It appears that the profession can both comfortably hold its own, and work well in a group environment. This is equally great news for those looking for a support option, and for those who wish to be able to enter melee with self buffing capabilities. As mentioned in this Gamespot interview with Jon Peters and Izzy Cartwright, “Guardians are, like pretty much all of Guild Wars 2’s professions, balanced to be good when played solo and good to have in a group, but not needed in a group.” That’s reassuring.

The skills available to the Guardian look cool to use, especially in a group. Imagine the possibilities of using wards to back enemies into an Elementalist’s AoE spells, or a Ranger’s barrage attack. The weapon spells feel as if they’ve been greatly improved from those in Guild Wars 1; they’re now used as an active summon, instead of a passive bonus added to a weapon. The protection skills also seem to be a re-imagining of monk skills we have in Guild Wars 1, such as Aegis, adding to the feel that the Guardian has drawn much from old professions.

The virtues available to the Guardian don’t appear dissimilar to the abilities possessed by old professions, either. It appears to me that when Guardians keep virtues to themselves, they’ll be reminiscent of a Dervish, with buffs affecting only the individual. I’m thinking along the lines of a reworked Mystic Regeneration and Heart of Fury. When the Guardian shares the virtues with other party members, they’ll become more of a throwback to the Paragon or a Monk. Sounds like a good Guardian players will need a decent sense of timing to be able to best utilise the group focused abilities.

The weapons available to the Guardian seem like they could be split into a binary opposition of spellcasting and melee. Sceptres, staffs and warhorns, I’d like to imagine, would focus more on supportive spells and buffs, whereas swords, hammers and maces may be used to apply more offensive tactics. There could also be opportunities to create a middle-ground of offense and defense. We’ll have to wait and see what further gameplay footage/articles/staff interviews bring.

It seems like ArenaNet will indeed pull off not having a dedicated healing class in GW2, but I can’t help thinking we’ll see some pockets of players hanging around dungeon entrances “LF Guardians”.

GLF Guardian. Healer only. Favourite colour: blue. Must be good rabbit hunter.

 

-CornishRocker

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Asuran Scan: Kodan and Ships in Guild Wars 2

*Scanning GW2 news*

What with being blessed by Blogg’s friends’ natural analytical abilities, I’ve decided to introduce my Guild Wars 2 speculation section; the Asuran Scan. In this section, I will share my musings on news about Guild Wars 2. Today, I will address the new race of bi-pedal polar bear spiritualists, the Kodan, aswell as ships in Guild Wars 2 gameplay. – Note: There will be a slight ‘Edge of Destiny’ spoiler.

Gullik: Bear's buttocks! Now there's a fight!

First of all, what do I think of the Kodan race? Well, put shortly, I was immediately captivated by them. Especially by the example above. I love that armour. It looks similar in design to some of the Asuran armour and Monument armour from Eye of the North, which include some of my favourite designs in GW1.

What I found particularly interesting, however, was where ArenaNet stated the Kodan live. The Sanctuaries – great, drifting iceberg fortresses – would be fantastic to visit, I’m sure. I can imagine visiting one of these fortresses, with the ursan guards patrolling the edges of icy cliffs, ferociously fending off monstrous creatures from the depths.

I’d like to know more on the structure of these Sanctuaries. It’d be cool to know whether they use magic, or another energy source, to move around the seas. If they move via natural currents, it would be interesting to see how often we can reach these icebergs. I hope we don’t have to swim to them every time.

Actually, I’d like to speculate that these icebergs move in real-time. If, indeed, the Kodan are found drifting in the middle of the ocean, swimming may not be a viable travel option. This is one reason I believe ArenaNet may introduce ships into gameplay. In particular, I’m excited about Norn vessels.

Could we see something similar to this in GW2?

As we know, the Norn draw influences from Viking culture. The Vikings were a seafaring people, who possessed great longships, which they used for raids and expansion. These are concepts that ArenaNet couldn’t use in Guild Wars 1, as, in the Far Shiverpeaks, the Norn are landlocked. However, with Guild Wars 2, they have expanded to Lion’s Arch, and now ArenaNet can develop the Norn into a seafaring race.

You can see where I’m going with this, right?

I reckon we’ll see some sort of oceanic navigation/exploration in GW2. Why would there be a battle at sea in ‘Edge of Destiny’ if there isn’t some kind of variant in the game? Was that just storytelling by J. Robert King? Or, was it a hint at future gameplay? It’s a shot in the dark, but I’m interested as to where ArenaNet takes the concept.

There could be some drawbacks with the persistent world when developing this, however. In an instance, we’d be able to have a single ship per player, yet in a persistent world, with so many players, the sea would be crowded with vessels. As an alternative, there could be a cyclical system of AI ships to jump aboard. Alas, I’m not knowledgeable on the technical side of game production, with programming and such, so I don’t know how difficult it would be to produce. I’m guessing it would be pretty challenging.

Even if these ravings are for nought, I’m still enamoured with the Norn pirates in ‘EoD’. I’d like to explore their stories in GW2, and maybe even have my own Norn join a new, reformed [YARR]. All of this seems rather lofty speculation, but then again, I am from Penzance, so maybe there’s some deep-seated fascination with piratical lore seeping through in my expectations of the game.

O! ye pirates of PZ! How doth I love thee?!

– CornishRocker