Tag Archives: Guild Wars

An Air Attunement! I’m on radio!

I recently took part in a Guild Meeting interview with Tasha Darke of SI Radio and Relics of Orr. Here’s the audio for you take a listen to if you missed the live broadcast. I won’t go all self-conscious and list how much I got mucking fuddled, no matter if I want to!

 

Guild Meeting Interview

 

Many thanks to Tasha and SI Radio!

– Cornish

P.S. The Massively Overpowered livestreams are on hiatus until September; Rubi’s got a lot on this summer.


Returning to the Dervish

It’s been almost four months now since the Dervish update implementation in Guild Wars. Having looked back over the (short) history of my blog, I’ve happened to notice that my original Dervish update post is one of the most popular pages I’ve made, be that through searches on google or browsing on the blog. Having played around with the Dervish a little more since February, I’ve made other builds I find fun and/or useful, so I thought I’d share them with anyone interested.

This time, I’ll show you what I’m currently using as a PvE anti-melee/physical tanking setup. This build is most useful against small-medium size mobs of Warriors, Rangers, Assassins, Dervishes and Paragons when solo farming or in a small group. Please note: this isn’t a high damage output build, it is used to tank physical damaging mobs.

Profession: Dervish/Elementalist

Template Code: OgakkYp46yqU21zl4G7l7VcppQPI

Attributes: 6 Earth Magic, 11 Scythe Mastery, 13 Earth Prayers, 12 Mysticism

Equipment I use:

Complete maximum armour set of:

Survivor Hood of Major Earth Prayers + 1 Mysticism (stacking)

Radiant Robes of Attunement

Windwalker Vambraces of Superior Scythe Mastery

Survivor Leggings of Superior Vigor

Windwalker Shoes of Minor Mysticism

Droknar’s Scythe (alternatives are available)

Skills:

1.    Dust Cloak – applies blindness condition on tear down. Can be used to re-cast Kinetic Armour.

2.   Twin Moon Sweep – tears down Dust Cloak, damages and gives a healing bonus. (sometimes I switch this for Rending Sweep if I need more damage output/enchantment removal)

3.   Heart of Fury – increases attack speed and adrenaline gain.

4.   Mystic Regeneration – maintaining your enchantments will provide +8 health regeneration. Can be used to re-cast Kinetic Armour.

5.   Avatar of Balthazar – increases physical armour, adrenaline gain and sets adjacent foes on fire when tearing down Dust Cloak.

6.   Mental Block – provides 50% chance to block attacks, auto-renewal when you’re hit. Can be used to re-cast Kinetic Armour.

7.   Kinetic Armour – provides +44 armour, auto-renewal when you cast a spell.

8.   Eternal Aura – provides +100 max health, hard resurrect.

I’ve used this build for Hard Mode areas with many physical attackers, solo farming for tomes/lockpicks/gold, and four-party-member areas. The build works better with bunched up enemies, as the adrenaline gain is increased. So far, energy management hasn’t been a problem, unless battles are drawn out of long stretches, or if Kinetic Armour has to be re-cast mid-battle. If you intend to use Kinetic Armour, as I have, be sure to re-cast Dust Cloak or Mystic Regeneration before those 8 seconds are up, otherwise you’ll quickly lose that +44 armour (re-casting Mental Block can help if the other two skills are still on cool-down).

Counters of this build can include: Groups with anti-melee; most casters; knock down skills; enchantment removal; powerful/spammy group healers.

Feel free to adapt the build however you like. Remember, it isn’t perfect, and this is something to perhaps inspire your own skill bar building.

Maybe next time I’ll post a different profession; Dervishes aren’t everyone’s cup of tea.

– Cornish


Do Your Worst! April Fools in Guild Wars.

Don’t worry. My first blog post in around a month does happen to be on April Fools’ day, but rest assured, I have nothing prepared for your overly suspicious minds, today. No, leave that to the rest of the Guild Wars community.

I usually find the lead up to the April 1st to be a time of nervousness and back-checking in real life. The same can certainly be said of activity on the internet. Online communities unleash glorious batches of fake information, most of which I desperately try to bite back from believing.

The thought process for thinking up a Guild Wars prank?

Not for one second do I think I could be as creative in my Fools’ Day jesting. That isn’t to say I don’t want to try, but my ideas usually aren’t up to par with what other people have on offer. Again, I prefer to just sit back, and watch the ensuing trick-storm unfold. ArenaNet has contributed by revealing a new profession, over on their main site. I don’t know about you, but it seems pretty OP (and those videos! Just amazing). As for their annual Fools’ day event in Guild Wars, at the time of writing, I’m in Kamadan waiting for a surprise to unfold, but so far, no dice.

EDIT: I just received notice about a certain Corporal Bane in Embark Beach. Time to hit the beach to see what all the fuss is about!

EDIT 2: OK, this has to be the craziest thing to ever hit Guild Wars.

...A helicopter. In Guild Wars? ArenaNet have outdone themselves.

It also appears that Jeremy Soule is getting on board, too, with what appears to be a new composition for Guild Wars 2.

Enjoy the madness!

– Cornish


Community Event: Pi[e] Day!

Today is Shrove Tuesday in the United Kingdom, also known as pancake day. Such sweet delights await me this evening, and that got me thinking of the community event organised by Relics of Orr: Pi[e] Day!

This community event will take place on Sunday the 13th March at 8-10pm GMT (that’s 4-6pm EST) in the Rata Sum International Districts. The event will be covered on Split Infinity Radio by Relics’ own Tasha Darke, and Guild Wars 2 Live will be hosting a livestream.

Here’s what you can look forward to:

 
[08:00pm GMT] [04:00pm EDT] Commencement Ceremony, Tasha On-Air
[08:15pm GMT] [04:15pm EDT] Pi[e] Trivia Begins
[08:30pm GMT] [04:30pm EDT] Pie Raffle #1
[08:45pm GMT] [04:45pm EDT] Scavenger Hunt Begins (Item List Revealed)
[09:15pm GMT] [05:15pm EDT] Scavenger Hunt Ends
[09:20pm GMT] [05:20pm EDT] Pie Raffle #2
[09:30pm GMT] [05:30pm EDT] More Pi[e] Trivia
[09:45pm GMT] [05:45pm EDT] Forum Contest Winners Announced
[09:59pm GMT] [05:59pm EDT] Pi[e] Trivia Ends
[10:00pm GMT] [06:00pm EDT] Event Closing Announcement

 

If you’ve not been following the Relics forums lately, be sure to drop by this week and submit your own pie/pi trivia to be eligible for the raffle contest, here (Rules on the Pi[e] day forum page, here) Remember, all submissions must be made by March 12th.

To all those participating: Good luck, have Batman!

– Cornish


MVOP Night and the Dervish Update

Massively Overpowered!

Last night, MVOP met in the Consulate Docks to begin the run through the Nightfall Campaign. I stayed behind to check out the new Dervish update, but I did join the livestream group for the vanquish of Melandru’s Hope. Discussion covered the Dervish skill update, PAX, and of course there was Guild Wars 2 speculation. You can check out the recorded session here, and tune in to the next MVOP Night over at the Massively channel.

In other news, ArenaNet changed up Guild Wars yesterday with the new update for the Dervish, so I’ll give my initial impressions.

Firstly, the Dervish is now much less of a tank than it used to be. Well, I find it harder to use as a tank, anyway. A few of the skills that I had on my old skill bar changed too much for me to want to use them, and others won’t function as I’d like with the new enchantment remvoval skills. At first I thought this was a bad thing, but after changing up my skill bar, equipment, secondary profession, and attributes, I’ve discovered how versatile the new Dervish can be.

"I now juggle conditions like I juggle geese!" - Kronox Gaia, Feb. 2011.

The Dervish is much more of a support profession than before, with more party heals and condition placement abilities available to them. Energy management is better, with the introduction of adrenaline use on certain scythe skills, and the revamp of mysticism. I’m also glad they increased the attack speed of the scythe to get adrenaline notches quicker. These are all great improvements.

As for skills, I’ve always steered clear of the Avatar skills before, but after the update they seem incredibly useful. These elites can now be used for a multitude of beneficial purposes, be it team support, self defense, inflicting conditions, stealing health or energy. The number of different skill bars that have yet to be created with these changes is exciting, and I’ll share with you a new build that I’ve just started using:

Profession: Dervish/Mesmer.

Attributes: 13 Scythe Mastery, 11 Earth Prayers, 8 Mysticism, 10 Illusion Magic. Also, I’m currently running with 440 health and 30 energy.

Type of build: Condition spamming and Area of Effect damage.

Skills:

1: Avatar of Balthazar – Elite skill. Use for increased physical armour, faster adrenaline build-up, and applying burning when enchantments are stripped.

2: Fragility – AoE damage when enemies gain/lose conditions.

3: a) Crippling Sweep – Use to apply crippled condition.

b) Zealous Sweep – Useful for energy/adrenaline management.

4: Staggering Force – First flash enchantment. Strip off with skill 5/8 for cracked armour condition.

5: Wearying Strike – Strip off flash enchantment, applies deep wound.

6: Reap Impurities – Strip off enemy condition, damages adjacent enemies.

7: Heart of Holy Flame – Second flash enchantment. Strip off with skill 5/8 for burning condition.

8: Signet of Pious Light – Self heal, use to strip off flash enchantment.

As you can see, this build is based around the application and removal of both conditions and flash enchantments. It’s important to maintain the Avatar and have Fragility active on at least one enemy at all times. With each application of a condition, enemies hexed with Fragility (and enemies adjacent to them) take 15 damage, and once again when a condition ends/is removed. Because of the almost constant application and removal of conditions, most enemies will go down pretty quickly. This skill bar also causes more burning than my Elementalist’s!

I’m loving this build, but I’ll likely tweak it if I find any bosses/foes that counter it. I’d also love to try it with an E/Me hero/guildie with Teinai’s Crystals and Hypochondria. >:D

Here’s the build code (that’s minus rune attributes, of course) – OgWkEop6ayej7dC8f1uBYn74V/C

Have fun with it!

-CornishRocker


Doors Close on Shiro and Human Week

To begin, I’ll apologise for not writing an MVOP Night blogpost yesterday. My evening was spent (in other words, wasted) watching the Machinema Minecraft livestream, featuring Notch, the creator of Minecraft. The less spoken about that boring experience, the better.

Getting back to Guild Wars, on Thursday, Massively Overpowered blasted its way through the last couple of missions of the Factions campaign, aswell as adding a little variety at the start of the livestream with a vanquish of Witman’s Folly.  With Shiro bested, MVOP can now move on to Elona and begin the march towards Abaddon, and the ganked ascension of Kormir. You can watch the livestream here next Thursday.

Can we expect parlor games in the Throne Room, perhaps?

ArenaNet finished up Human Week yesterday with an intriguing post on the three human military forces of Kryta: the Seraph, the Ministry Guard and the Shining Blade. This post builds upon what we learnt about the Seraph and Shining Bade in ‘Ghosts of Ascalon’ and ‘Edge of Destiny’, and includes a little passage of prose that may find its way into either a third book or the plot of Guild Wars 2. The post introduces two new characters, Lieutenant Serentine and Minister Caudecus, affiliated with the Ministry Guard. The previously mentioned backlash against the Queen is hinted at in the exchanges between Serentine and Caudecus, and it’ll be interesting to see how this plot will play out in Guild Wars 2.

The post delves into Krytan law, some of which we saw in ‘Ghosts of Asclalon’ during Dougal’s interrogation. It appears the Ministry Guard prefer to deal with upper class crimes, leaving the Seraph to sweep up foreign and lower class disputes. The ministers, and even the Ministry Guard themselves, also seem to be kicking up a little political unrest, as was touched upon by Queen Jennah in ‘Edge of Destiny’. These elements may play a part in the personal story of human characters in Guild Wars 2, and would be interesting to follow, especially if we could pick a side ourselves.

The Shining Blade seem to have risen from their lowly state in Guild Wars 1, and are now the personal protectors of the Queen. It’s strange that they aren’t widely recognised by the public, even after their involvement in the fall of the White Mantle. I suppose they must have faded away from public interest over the decades, and the Seraph have instead flourished in their place. It’ll be great to see the new uniforms in-game, and compare them to the Robin Hood-esque designs of those in the first Guild Wars.

Is Brave Sir Robin a member?

With human week finished, I think I’ll read up on the new Dervish update preview and give my thoughts in a later blogpost. I already like the idea of “flashing” enemies with new enchantments. Dirty Dervishes, eh?

– CornishRocker


MVOP Night: Canthan New Year!

Massively Overpowered!

Last night, Massively Overpowered took a little break from the routine of mission progress, and started the livestream in Shing Jea Monastery for Canthan New Year. We didn’t hesitate in joining other revellers in the Dragon Nest minigame, at which certain members did brilliantly well, and others (i.e. me) performed terribly. I’ll agree I was a little rusty, what with not attending Canthan New Year since 2007. Anyway, after winning a few prizes, our small groups split up to take on a few CNY quests. We traversed Shing Jea Island gathering ingredients for fireworks, aswell as aiding Hapless Chong in finding his destiny.

Topics of discussion ranged from past Canthan New Years to the taste of Mountain Dew, more Guild Wars 2 speculation and even suggestions for a contest to tie in with our final Factions mission against Shiro. It seems viewers have also begun to pick up on my distinctly English accent amidst all those American varieties. Maybe I could use a little of my Geordie, or native South Western, dialect to keep the ventrilo lot on their toes!

Are you feelin' lucky?! Try out the Nine Rings on Canthan New Year!

After grabbing some festival rewards at Shing Jea, we then headed for our next mission: Unwaking Waters. This mission is one of my favourites in Factions, with the afflicted charging forward on foot and Kuunavang blasting players from afar.

Unfortunately, the recorded Livestream doesn’t seem to have been added to Massively TV, yet – but I’ll keep an eye on the channel. I bet Rubi’s been busy with Massively’s news, and preparing for the roundtable discussion with both Guildcast and Relics of Orr. Can’t wait for another joint podcast!

Edit: Oops! I overanticipated the roundtable episode of Guildcast this month; Relics didn’t participate, this time. I feel a little foolish for not realising this sooner. Listening to it right now at Guildcast.

Hope to see you next week at the Massively Livestream!

-CornishRocker


Happy Canthan New Year!

RAWR!

To all Canthans out there, Hishiro Kutzima wishes you good fortune for the year of the rabbit!

As a little proposal, does anyone want to go on a celebratory Factions vanquish? Maybe do a few hard mode missions? If so, then either leave a comment, message me in-game, or send me a tweet/email saying where you want to go and I’ll happily join you.

Aside from that, over this weekend we’ll be busy gathering lunar tokens, ingredients for the Celestial Rabbit’s meal and participating in yet another Boardwalk. Can you smell that seige turtle soup? How about the smoky remains of fireworks and sparklers? I’m getting excited already!

I also hear that Guild Wars Guru has a poetry competition lined up this year.

See you at Shing Jea Monastery with the GWOnline Alliance!

– CornishRocker


MVOP Night: Echovald Guardians!

Massively Overpowered!

What a great evening we had! After all our group members accumulated 10000 Kurzick faction points, we were ready to take on the Luxons and afflicted at the Eternal Grove. After meeting in House zu Heltzer, organising the groups and sorting out skill bars, we began the livestream. Moving through Drazach Thicket, we reached Saint Anjeka’s Shrine and then moved on to the main mission. Having experienced players with you for co-operative missions is fantastic, and it helps to have ventrilo/mumble, too!

Topics of discussion were, of course, mostly about the Guardian profession of Guild Wars 2, revealed yesterday on the official website. I reckon we’ll see a few Asuran Guardians in Guild Wars 2, actually, what with that wonderful specimen shown on the Guardian page. That new wallpaper is pretty cool, too.  Chat also turned to Guild Wars 2 Guru’s IRC chat with the ArenaNet staff (which I missed, instead watching Giant Bomb’s Thursday Night Throwdown – I highly recommend you check these out), and speculation covered underwater combat, Winds of Change, and the next profession reveal – I’m betting on the assassin revamp.

 

I swear to be more than just a mule in Guild Wars 2: Assassin's Promise.

Also, I agree, Rubi’s sound of disgust on the last GuildCast was priceless! I’ll have to send in a lot more emails to get that kind of reaction again, I’m sure!

Hmm, puréed Orrian undead, that must be the Guild Wars version of water pollution.

See you next week on the Massively Livestream!

-CornishRocker


The Guardian: the Good Sir Knight!

This hammer is very wise... no, you Can't Touch It.

After five, long months, we have been blessed with a new profession for Guild Wars 2. The Guardian appeared on the Guild Wars 2 website earlier today, fleshed out with details on skills, unique abilities and available weapons. I’ll delve right on in.

With the reveal of the Guardian has come much excitement over how the class can be used. It appears that the profession can both comfortably hold its own, and work well in a group environment. This is equally great news for those looking for a support option, and for those who wish to be able to enter melee with self buffing capabilities. As mentioned in this Gamespot interview with Jon Peters and Izzy Cartwright, “Guardians are, like pretty much all of Guild Wars 2’s professions, balanced to be good when played solo and good to have in a group, but not needed in a group.” That’s reassuring.

The skills available to the Guardian look cool to use, especially in a group. Imagine the possibilities of using wards to back enemies into an Elementalist’s AoE spells, or a Ranger’s barrage attack. The weapon spells feel as if they’ve been greatly improved from those in Guild Wars 1; they’re now used as an active summon, instead of a passive bonus added to a weapon. The protection skills also seem to be a re-imagining of monk skills we have in Guild Wars 1, such as Aegis, adding to the feel that the Guardian has drawn much from old professions.

The virtues available to the Guardian don’t appear dissimilar to the abilities possessed by old professions, either. It appears to me that when Guardians keep virtues to themselves, they’ll be reminiscent of a Dervish, with buffs affecting only the individual. I’m thinking along the lines of a reworked Mystic Regeneration and Heart of Fury. When the Guardian shares the virtues with other party members, they’ll become more of a throwback to the Paragon or a Monk. Sounds like a good Guardian players will need a decent sense of timing to be able to best utilise the group focused abilities.

The weapons available to the Guardian seem like they could be split into a binary opposition of spellcasting and melee. Sceptres, staffs and warhorns, I’d like to imagine, would focus more on supportive spells and buffs, whereas swords, hammers and maces may be used to apply more offensive tactics. There could also be opportunities to create a middle-ground of offense and defense. We’ll have to wait and see what further gameplay footage/articles/staff interviews bring.

It seems like ArenaNet will indeed pull off not having a dedicated healing class in GW2, but I can’t help thinking we’ll see some pockets of players hanging around dungeon entrances “LF Guardians”.

GLF Guardian. Healer only. Favourite colour: blue. Must be good rabbit hunter.

 

-CornishRocker