Tag Archives: Guild Wars 2

PAX Footage

Right, here’re the videos I captured while at the Penny Arcade Expo in August. I’ve got some Black Citadel exploration, Norn elementalist gameplay, and Asura guardian footage captured during Neo Nugget’s tomfoolery with his Asura guardian and a few of the ArenaNet developers. I may include my PvP footage at a later date, but at present the file is corrupted, and I’m not sure if I can salvage it.

 

 

Apologies for the screen glare in these two. Guild Wars 2 Live has some more footage here if you’re interested in exploration of the Black Citadel.

 

 

Look who I found! Pyre Fierceshot confirmed!

 

Unfortunately, the battery on my camera died before I made my way up to the Imperator’s residence. I did manage to get a snapshot of one Pyre Fierceshot outside the throne room, however. There are several of these statues surrounding the throne room.

 

 

 


PAX Approaches!

Earlier this week, I landed in the US to have a last break from work and study before I knuckle down to University in October. Part of my tour of the West coast will include a visit to Seattle and the Penny Arcade Expo in the last week of August. I’ve started arranging my timetable for the expo since the panel schedule went live today. Hopefully I’ll find some time to get my hands on the games being shown across the expo between all those talks! (Stoked for the Giant Bomb, Tested, Guild Wars 2 and Yogscast panels!)

Of course, one of the main reasons I’ve chosen to go to PAX is to play Guild Wars 2. What I haven’t decided yet are which races and professions I’d like to play most. So much choice is sometimes a bad thing, y’know!

Since ArenaNet announced all five races as playable in the Gamescom and PAX demos, I’ve been hit by an indecisiveness that just won’t budge. Naturally, I’d love to try all the combinations available, but that isn’t exactly an option available to any attendee. With PvP and a new Orrian undead section available, too, there are even more options to consider.

So, instead of plucking random combinations from a hat, I’d like you, my readers, to pick for me. Just leave a comment, twitter message or email telling me which race, profession and scenario (low/mid level PvE and/or PvP) you’d like to see and I’ll play/record the requests with the highest “votes”.

I’ll definitely write-up my experiences here on the blog, and include snapshots or video clips where I can. If I’m able to meet up with some fellow bloggers/guildmates attending the expo, I’ll try to record their playtime, too!

– Cornish


Underwater Exploration and my Piratical Dream

What is there not to like about underwater exploration in Guild Wars 2? What have ArenaNet got on offer?

Beautiful vistas and wildlife aplenty? – Yep, that’s there.

A separate skill bar with underwater exclusive weaponry? – Got that, too.

Movement and skills utilising the z-axis? – You bet!

Un-treacle-like water? – Fantastic!

No breath bar? – Thank The Six for that!

The chance of ship travel making it into the game? – Ah, well… that’s starting to look a little less likely.

I still feel a pang of hope and excitement when I re-read the oceanic battle in Edge of Destiny, and wonder how the developers could implement something similar into the game. Well, after going over the coverage of underwater combat from the various fan day re-caps and press demonstrations, I’m feeling less inclined to believe galleons and warships will actually be operable, or even accessible, in the Guild Wars 2.

With such an immersive, second-worldly aspect included in the Tyrian landscape, the prospect of jumping aboard the Cormorant to traverse the Sea of Sorrows and do battle with Zhaitan may indeed be wishful thinking on my part. Instead, we may end up swimming our way to Orr, despite how risky and ill-conceived that sounds.

"It's either us or the Krait, matey. How's your breast stroke?"

My theory from several months back now feels so much more far-fetched. Why would ArenaNet put the system of ship travel into Guild Wars 2 when they already have this completely adequate and simple method of travel? Well, I’ll go ahead and suggest that I possibly raised my hopes a little high, and perhaps blame Mr. King for feeding that one particular theory.

I’m not going to jump the cannon and take back all I suggested, however. I’ll look out for Magnus in Lion’s Arch when I visit the city in August – see what information I can wring out of him.

– Cornish


Bombastic

The seventh profession of Guild Wars 2 is revealed! The Engineer!

"Thief's sappin' mah turret!"

At first glance, this class looks like it’s straight out of a steampunk dream. With rifles, turrets, bombs and pistols, the Engineer wouldn’t look out of place in Fable or Bioshock.

What I find interesting about the Engineer is the variety of crowd control options they possess. In the official videos, we see the glue shot, a net trap, and various alchemical snares to slow down, stun or immobilise enemies. One of my favourite aspects of MMOs and RPGs is crowd control, especially in PvP and multiplayer. This class seems proficient in snaring targets into vulnerable positions and then dealing out some nasty damage. I think it’ll be my choice for WvWvW and/or structured PvP. It couldn’t have worked out better, really; as I was hoping for an alchemist-like class for my PvP Charr character, and that particular wish has been fulfilled.

Of course, I’d love to know the lore details behind the Engineer. With the advancements in technology, Tyria has developed a new class of adventurer, and I’m interested in which races are responsible for each new innovation. My guess is that the majority has come from Asuran and Charr experimentation, but that remains to be seen.

We also got a look at some new Charr designs – all fiery and menacing. These cats must be part of the Flame Legion.

Badass hell-cats. Oh, yeah!

Can’t wait to try this profession out, too!

– Cornish


Lazy Writer!

Exclamatory statement announcing return!

Ok, I’ve been a completely inconsistent blogger as of late, and my drive for writing has been slack over the past few months. I have nothing to blame for this other than my utter lack of imagination or curiosity regarding Guild Wars 2 news and updates.

But, why is this? With all the amazing, insightful blog posts from ArenaNet and the seeming unending speculation/information on Guild Wars Guru/Twitter, how could I be turned off from Guild Wars 2 news?

I suppose it’s down to how passive my excitement for the game has become. I got onboard, joined the discussions and debates, and then put it all on the back-burner. Yet, I feel I should have continued to generate my own content, with this blog, instead of withdrawing back into my old habit of lurking on forums and blogs. That’s why I originally decided to create this space on the web; to bring myself out of the depths of forum dwelling and contribute to the community.

I must thank the other members of the community who’ve continued to post content and kept me interested in all things Guild Wars 2 and ArenaNet. So, to the contributors and frequenters of Relics of Orr, Massively, [MVOP], GuildMag, Talk Tyria and GuildFans, and to my fellow bloggers: Ta very much! Give yourselves a good clap on the back.

More on the way, duders.

– Cornish


Sneaky Thief Reveal

No! Bad Gametrailers!

I’m not sure how I feel about the circumstances surrounding the new profession reveal for Guild Wars 2. I’m incredibly excited by the new profession, sure, but annoyed at the manner of the information drop. There’s slight irony in that it happens to be a class that relies on stealth and backstabbing, too. I’m talking, of course, about the Gametrailers release of GDC 2011 demo footage of the Thief profession of Guild Wars 2. I’m not really surprised the megasite took no time in breaking the convention embargo, and I’m disappointed that they show ArenaNet such little respect, but there you have it. This just adds to the ill-feeling I have for these huge, corporate gaming websites. It also seems that others aren’t too happy about this info leak, either.

As for the profession itself, I’m excited to see the return of the shadow stepping abilities of the Assassin, and the “Initiative” resource  is reminiscent of the combination chaining abilities of said profession. It’s pleasing to see that stealth isn’t unlimited, as I’ve always seen that type of tactic as gimmicky and out-of-place in non-sci-fi environments.

The class seems pretty frail, though, and appears to take a large amount of damage even from lowly enemies, such as moas and eagles (I shouldn’t really judge this on one sample of demo footage, however). I’m enjoying the possibilities surrounding the thievery ability, and what you can steal from particular enemies. I’m equally amused and terrified by the prospect of the Gakis’ return in Guild Wars 2, as I’m sure there’s only one item that could be stolen from them. Namely, the underwear. “Baaa-!”

 

Honestly, this works better than Blurred Vision.

Dual wielded daggers, among other weapons, are set to make a return with the Thief, which makes this the first profession I’d consider for my Norn character since the Warrior and its gun wielding option – I can’t say no to dual pistols. In addition to that, even though I’m happy with the Norn week information, and the demo footage of GDC, I’m still waiting for the appearance of some friendly buccaneer NPCs in Guild Wars 2. Come on ArenaNet, don’t disappoint!

Right, now I’m off to check out the new Embark Beach update, and then to storm FoW with [MVOP]!

– Cornish


Doors Close on Shiro and Human Week

To begin, I’ll apologise for not writing an MVOP Night blogpost yesterday. My evening was spent (in other words, wasted) watching the Machinema Minecraft livestream, featuring Notch, the creator of Minecraft. The less spoken about that boring experience, the better.

Getting back to Guild Wars, on Thursday, Massively Overpowered blasted its way through the last couple of missions of the Factions campaign, aswell as adding a little variety at the start of the livestream with a vanquish of Witman’s Folly.  With Shiro bested, MVOP can now move on to Elona and begin the march towards Abaddon, and the ganked ascension of Kormir. You can watch the livestream here next Thursday.

Can we expect parlor games in the Throne Room, perhaps?

ArenaNet finished up Human Week yesterday with an intriguing post on the three human military forces of Kryta: the Seraph, the Ministry Guard and the Shining Blade. This post builds upon what we learnt about the Seraph and Shining Bade in ‘Ghosts of Ascalon’ and ‘Edge of Destiny’, and includes a little passage of prose that may find its way into either a third book or the plot of Guild Wars 2. The post introduces two new characters, Lieutenant Serentine and Minister Caudecus, affiliated with the Ministry Guard. The previously mentioned backlash against the Queen is hinted at in the exchanges between Serentine and Caudecus, and it’ll be interesting to see how this plot will play out in Guild Wars 2.

The post delves into Krytan law, some of which we saw in ‘Ghosts of Asclalon’ during Dougal’s interrogation. It appears the Ministry Guard prefer to deal with upper class crimes, leaving the Seraph to sweep up foreign and lower class disputes. The ministers, and even the Ministry Guard themselves, also seem to be kicking up a little political unrest, as was touched upon by Queen Jennah in ‘Edge of Destiny’. These elements may play a part in the personal story of human characters in Guild Wars 2, and would be interesting to follow, especially if we could pick a side ourselves.

The Shining Blade seem to have risen from their lowly state in Guild Wars 1, and are now the personal protectors of the Queen. It’s strange that they aren’t widely recognised by the public, even after their involvement in the fall of the White Mantle. I suppose they must have faded away from public interest over the decades, and the Seraph have instead flourished in their place. It’ll be great to see the new uniforms in-game, and compare them to the Robin Hood-esque designs of those in the first Guild Wars.

Is Brave Sir Robin a member?

With human week finished, I think I’ll read up on the new Dervish update preview and give my thoughts in a later blogpost. I already like the idea of “flashing” enemies with new enchantments. Dirty Dervishes, eh?

– CornishRocker


The Flaming Asura: Oil the Steel, Polish the Leather

Blogg, the Flaming Asura

The next installment of ArenaNet’s Human Week was released to us this evening, and this time we’ve been treated to several looks at human armour art in Guild Wars 2. Firstly, I shall have to say how much of an improvement this new armor looks in comparison to that in Guild Wars – and are those both Mesmers? (EDIT: Maybe, maybe not. Read this post by Regina Buenaobra)

The paragraph that stands out to me most in the blogpost is that regarding the six armor slots. That’s one more space for armor than in Guild Wars 1. On one hand, I think it’s interesting that ArenaNet is making the torso component separate from the shoulder plates, as it could allow for some interesting combinations – such as a warrior bearing huge iron plates on his shoulders while sporting nothing but a few “strategically placed” leather strips along his midriff. Yet, I’m concerned how this design choice will affect the implementation of storage spaces we’ll have available in Guild Wars 2. With the possibility of having six slots of storage burdened with that second set of armour, it’ll be good to see what system the developers have put in place for storage options. It’s possible that the system of GW1 has been completely overhauled, but we’ll have to be patient. I do like the Xunlai, though. If the Order of Whispers is still around, the Xunlai could be too. Hell, they managed to get into the Realm of Torment in the first game, why not Kryta “in these Dragon haunted times”. Urgh, that expression is grating.

I know which set I'd take into the Shiverpeaks.

Right, to go even further off topic, I’ll address the rather touchy subject of “sexiness” that was broached in the blog. As an Asura, I’m not too familiar with the human approach to matters involving gender representation, but I believe it’s down to perspective. If an individual cannot handle the thought of an avatar showing a little skin, in a video game, I might add, then maybe this isn’t the right environment for them to be playing in. At least ignore that particular content and wear something a little more classy. There are alternatives to choose from. Simply put, if you cannot abide some of the design choices, move on and find something that better suits your taste. Besides, Guild Wars art isn’t that risqué, and you could do a lot worse than the ArenaNet design team.

Bookah, I can tell you’re drawing up your own conclusions about this topic, and probably wondering why I’ve started ranting in the first place. I should remind you that clothing is srs bsns, especially for we Asura. We still have to pay the same price for armour as the Norn?! With a third of the materials?! Scandalous! – speaking of which, the Norn were teased as the next race to have a week long feature.

The Browncoat Guild of GW2? I'm in.

I still haven’t said what  think of the armour shown in the news post. I’m overjoyed with the prospect of different choices in single set and multiple set pieces of armour. The renewed dye system will also be wonderful to toy around with, especially with the more elegant and baroque clothes. I also imagine Cornish is getting excited by that tricorn hat on the buccaneer type in the overcoat.

Yes, yo-ho-ho, and all that.

– Blogg, the Flaming Asura.


The Flaming Asura: The Gossip of Divinity’s Reach

Blogg, the Flaming Asura

Having finished reading ArenaNet’s newest blogpost on the dialogue of Guild Wars 2, I’m even more excited by the prospect of wandering the home instance and streets of Divinity’s Reach. It appears that ArenaNet has aimed for a level of background dialogue somewhat synonymous with that of various sandbox and RPG games we’ve been subject to over the last few years. On a much larger scale, of course. It seems that this dialogue will feature heavily in gameplay, and I hope ArenaNet can pull the implementation off effectively. I’ve seen Cornish play a few games where he’s killed a boss, and in the next town there’s an NPC still moaning that “Bluebeard Bonesmasher” is raiding his brother’s farm again, despite the fact that old “Bluebeard” has been slain. That kind of inconsistency is devastating to immersion.

I like the level of detail going into the lore behind the dialogue, and the throwbacks to the first game (including air elementalists). There appears to be a fraction of humans losing faith in the six Gods, a concept somewhat unfamiliar with the current Guild Wars humans. It would be interesting to see how completely new players to Guild Wars react to the Gods, as the attachment felt towards them from the first game likely wouldn’t exist. I hope there will be a basis for new players to grow attached to, or even care, for the Gods, as they may play an integral part in the personal stories of human characters.

Kormir's there too. She's hanging around out of aggro range, leeching exp and loot drops.

I found the last sound clip interesting, with the soldier recalling how many centaurs he’d killed. This made me think back to the Guild Wars Guru IRC chat with the GW2 developers, in which they mentioned a combat log. I wonder if it’ll have a record of what your character has killed, akin to the soldier’s example in the sound clip. I’m imagining a system similar to the heroic accomplishments screen of the character record in Bioware’s Dragon Age.

Alas, no Jeremy Soule samples, this time. Maybe in a few months we’ll get something.

– Blogg, the Flaming Asura.


Asuran Scan: Human Week

 

*Scanning GW2 news*

Just this evening (For GMT, that is), ArenaNet has announced this to be a week of Human related Guild Wars 2 news! All signs point towards this new slew of information satisfying the expectations of lore hounds and art devourers alike. Even audio snippets are to be awaited. /yes, /grin.

Straight from the ArenaNet blog, the postings will include –

  • Tuesday – In a blog post full of cool audio clips of the background conversations between human NPCs, writer John Ryan will show how writing and sound design bring the human story to life in Guild Wars 2. This dialogue, overheard by your character in the human areas, really expands and fleshes out the world in a way that simple quest text can’t.
  • Wednesday – Character art team lead Aaron Coberly discusses the current state of human character design in this blog post, which features some great examples of the range of armor and clothing available to human characters in Guild Wars 2.
  • Thursday – We’re updating the human page on GW2.com with new background detail authored by Jeff Grubb, new wallpapers, and a brand-new video tour of the human homeland.
  • Friday – Lore and Continuity Designer Ree Soesbee explores the tension and balance of power between the three main armed factions in Kryta – the Seraph, the Ministry Guard, and the Shining Blade in this intriguing blog post.

I enjoyed the dialogue blogpost by Bobby Stein in August last year, and I was hoping for a follow-up to that sometime this year. We won’t have to wait long, it seems, as we’ll be getting more insight into the background audio and dialogue of Guild Wars 2 tomorrow. Sweet. Maybe we’ll also get some Jeremy Soule samples?

I’m greatly looking forward to the armour and clothing blog, and I bet someone else is, aswell. The art assets of Guild Wars 1 were great, but I’m sure those in the sequel will allow for more freedom and experimentation with armour and clothing. Can’t wait to see what the artists have come up with.

For those interested in lore (myself included), it seems that Thursday and Friday will be focused on the history and environment of Kryta and Divinty’s Reach. New information on the Ministry Guard, the Seraph and the Shining Blade will be published, too. It’ll be interesting to see how the latter two have developed since the War in Kryta.

Definitely looks to be an exciting week.

– CornishRocker