Tag Archives: Guardian

The Guardian: the Good Sir Knight!

This hammer is very wise... no, you Can't Touch It.

After five, long months, we have been blessed with a new profession for Guild Wars 2. The Guardian appeared on the Guild Wars 2 website earlier today, fleshed out with details on skills, unique abilities and available weapons. I’ll delve right on in.

With the reveal of the Guardian has come much excitement over how the class can be used. It appears that the profession can both comfortably hold its own, and work well in a group environment. This is equally great news for those looking for a support option, and for those who wish to be able to enter melee with self buffing capabilities. As mentioned in this Gamespot interview with Jon Peters and Izzy Cartwright, “Guardians are, like pretty much all of Guild Wars 2’s professions, balanced to be good when played solo and good to have in a group, but not needed in a group.” That’s reassuring.

The skills available to the Guardian look cool to use, especially in a group. Imagine the possibilities of using wards to back enemies into an Elementalist’s AoE spells, or a Ranger’s barrage attack. The weapon spells feel as if they’ve been greatly improved from those in Guild Wars 1; they’re now used as an active summon, instead of a passive bonus added to a weapon. The protection skills also seem to be a re-imagining of monk skills we have in Guild Wars 1, such as Aegis, adding to the feel that the Guardian has drawn much from old professions.

The virtues available to the Guardian don’t appear dissimilar to the abilities possessed by old professions, either. It appears to me that when Guardians keep virtues to themselves, they’ll be reminiscent of a Dervish, with buffs affecting only the individual. I’m thinking along the lines of a reworked Mystic Regeneration and Heart of Fury. When the Guardian shares the virtues with other party members, they’ll become more of a throwback to the Paragon or a Monk. Sounds like a good Guardian players will need a decent sense of timing to be able to best utilise the group focused abilities.

The weapons available to the Guardian seem like they could be split into a binary opposition of spellcasting and melee. Sceptres, staffs and warhorns, I’d like to imagine, would focus more on supportive spells and buffs, whereas swords, hammers and maces may be used to apply more offensive tactics. There could also be opportunities to create a middle-ground of offense and defense. We’ll have to wait and see what further gameplay footage/articles/staff interviews bring.

It seems like ArenaNet will indeed pull off not having a dedicated healing class in GW2, but I can’t help thinking we’ll see some pockets of players hanging around dungeon entrances “LF Guardians”.

GLF Guardian. Healer only. Favourite colour: blue. Must be good rabbit hunter.




Dervishes and their Evolution in Guild Wars.

With only two days to go before ArenaNet releases details on the Guardian profession of Guild Wars 2, speculation has been thrown around everywhere in the community. Today, I’ll add my two pennies by discussing how the Dervishes of GW1 could develop into the Guardians of GW2. There are, of course, big differences between the conventional role of the Dervish and that expected of the Guardian, but the similarities aren’t unnoticeable.

I'm not fond of the name BML, but it sounds better than Azure Hit-stick Woman

The Dervish holds a special place in my heart because it is my main character’s profession in Guild Wars 1. As soon as I saw the ‘Blue Mace Lady’ on the ArenaNet website, how could I not be drawn to the likeness of her to a Dervish? She appeared a mystical soldier, with a blue aura surrounding her, the mace and shield. I immediately thought of the enchantments associated with the Dervish profession.

In Guild Wars 1, the Dervish is generally considered a tanker, spiker or a runner. There are few other avenues to explore with the profession, as they don’t have the armor and survivability of the warrior, or the healing potency of Monks and Ritualists. Yet, there is one main aspect to the Dervish that Warriors generally have little control over; maintaining their own health and energy levels. Dervish healers aren’t unheard of, either. This is down to the power of the enchantment.

The problem with the Dervish, I’ve found, is that one of their great strengths is also a crippling weakness. That is, the enchantments they have at their disposal are useful, but fragile. One of the best aspects of enchantments on the Dervish would be the benefit of the primary attribute of the profession, Mysticism. This attribute gives back health and energy once an enchantment ends. This is both useful for energy management and setting up damage spike combinations. The problem with enchantments is that they are susceptible to removal skills and interrupts. These problems can destroy a Dervish’s usefulness in a group, and they can quickly find themselves dead in the midst of a mob without the support of a dedicated healer.

A Dervish whirled by Wind Riders

With the upcoming update for the Dervish, I’d like to see the profession become less dependent on the failsafe of dedicated healers, and have some sort of interrupt ability of their own to help prevent enchantment removal. As for other skills, I could see the Dervish become a little more of a support class aswell, with some of their skills providing support to other party members, especially melee characters, with damage or healing buffs. This could eventually tie in with the dervishes’ development into the Guardians we’ll see in Guild Wars 2.

It is forseeable in Guild Wars 2 that the Dervish will combine with the Monk, and quite possibly the Ritualist and Paragon, to become the Guardian. In terms of gameplay, this can work because of the nature of the Dervish as a melee spellcaster and the Monk and Ritualist as protectors and healers. As for lore and story, it would make sense for the Dervish profession to become that of the Guardian; classes in Guild Wars 2 cannot be race specific, and Dervishes pray to Human Gods exclusively. Ultimately, it would be impossible for the class to exist in Charr or Asuran groups, for example, and so a common theme should be applied to a class available to all races. The compromise comes in the form of the Guardian.

I certainly look forward to how this class will play in GW2.

An additional note: I’d like to thank GuildMag for adding the blog to their fanlisting. Thanks dudes!