What is there not to like about underwater exploration in Guild Wars 2? What have ArenaNet got on offer?
Beautiful vistas and wildlife aplenty? – Yep, that’s there.
A separate skill bar with underwater exclusive weaponry? – Got that, too.
Movement and skills utilising the z-axis? – You bet!
Un-treacle-like water? – Fantastic!
No breath bar? – Thank The Six for that!
The chance of ship travel making it into the game? – Ah, well… that’s starting to look a little less likely.
I still feel a pang of hope and excitement when I re-read the oceanic battle in Edge of Destiny, and wonder how the developers could implement something similar into the game. Well, after going over the coverage of underwater combat from the various fan day re-caps and press demonstrations, I’m feeling less inclined to believe galleons and warships will actually be operable, or even accessible, in the Guild Wars 2.
With such an immersive, second-worldly aspect included in the Tyrian landscape, the prospect of jumping aboard the Cormorant to traverse the Sea of Sorrows and do battle with Zhaitan may indeed be wishful thinking on my part. Instead, we may end up swimming our way to Orr, despite how risky and ill-conceived that sounds.
My theory from several months back now feels so much more far-fetched. Why would ArenaNet put the system of ship travel into Guild Wars 2 when they already have this completely adequate and simple method of travel? Well, I’ll go ahead and suggest that I possibly raised my hopes a little high, and perhaps blame Mr. King for feeding that one particular theory.
I’m not going to jump the cannon and take back all I suggested, however. I’ll look out for Magnus in Lion’s Arch when I visit the city in August – see what information I can wring out of him.