The Flaming Asura: Oil the Steel, Polish the Leather

Blogg, the Flaming Asura

The next installment of ArenaNet’s Human Week was released to us this evening, and this time we’ve been treated to several looks at human armour art in Guild Wars 2. Firstly, I shall have to say how much of an improvement this new armor looks in comparison to that in Guild Wars – and are those both Mesmers? (EDIT: Maybe, maybe not. Read this post by Regina Buenaobra)

The paragraph that stands out to me most in the blogpost is that regarding the six armor slots. That’s one more space for armor than in Guild Wars 1. On one hand, I think it’s interesting that ArenaNet is making the torso component separate from the shoulder plates, as it could allow for some interesting combinations – such as a warrior bearing huge iron plates on his shoulders while sporting nothing but a few “strategically placed” leather strips along his midriff. Yet, I’m concerned how this design choice will affect the implementation of storage spaces we’ll have available in Guild Wars 2. With the possibility of having six slots of storage burdened with that second set of armour, it’ll be good to see what system the developers have put in place for storage options. It’s possible that the system of GW1 has been completely overhauled, but we’ll have to be patient. I do like the Xunlai, though. If the Order of Whispers is still around, the Xunlai could be too. Hell, they managed to get into the Realm of Torment in the first game, why not Kryta “in these Dragon haunted times”. Urgh, that expression is grating.

I know which set I'd take into the Shiverpeaks.

Right, to go even further off topic, I’ll address the rather touchy subject of “sexiness” that was broached in the blog. As an Asura, I’m not too familiar with the human approach to matters involving gender representation, but I believe it’s down to perspective. If an individual cannot handle the thought of an avatar showing a little skin, in a video game, I might add, then maybe this isn’t the right environment for them to be playing in. At least ignore that particular content and wear something a little more classy. There are alternatives to choose from. Simply put, if you cannot abide some of the design choices, move on and find something that better suits your taste. Besides, Guild Wars art isn’t that risqué, and you could do a lot worse than the ArenaNet design team.

Bookah, I can tell you’re drawing up your own conclusions about this topic, and probably wondering why I’ve started ranting in the first place. I should remind you that clothing is srs bsns, especially for we Asura. We still have to pay the same price for armour as the Norn?! With a third of the materials?! Scandalous! – speaking of which, the Norn were teased as the next race to have a week long feature.

The Browncoat Guild of GW2? I'm in.

I still haven’t said what  think of the armour shown in the news post. I’m overjoyed with the prospect of different choices in single set and multiple set pieces of armour. The renewed dye system will also be wonderful to toy around with, especially with the more elegant and baroque clothes. I also imagine Cornish is getting excited by that tricorn hat on the buccaneer type in the overcoat.

Yes, yo-ho-ho, and all that.

– Blogg, the Flaming Asura.

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About Cornish

Cornish is the owner of the "I Move Like a Dwarf!" blog. Here you will discover the musings and ravings of a long-time Guild Wars follower. *sponsored by Blogg the Flaming Asura; Bodmin the Dwarf; Norn pirate Captain Swash Blackbuckle and his wench, Rüth. View all posts by Cornish

2 responses to “The Flaming Asura: Oil the Steel, Polish the Leather

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